namespace G1.EngineV
{

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    internal class SpriteManager
    {

        private List<Sprite> _SpriteList;

        public SpriteManager()
        {
            _SpriteList = new List<Sprite>();
        }

        public List<Sprite> Sprites
        {
            get
            {
                return _SpriteList;
            }
        }

    }
}